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Ritesh Khare


VFX Compositor / 3D Modeling Artist


Phone: 604.202.9582       Email: rit.khare@gmail.com      Web: www.riteshvfx.com


          Skills

  • Nuke - Rotopainting, rotoscoping, keying, BG prep and paint out, set extension, 2D & 3D tracking, 3D projections, colour correction, and CG integration. 



  • Mari - effecient layered texture painting for high res sculpts.


  • Render Man Engine - strong working knowledge of Render Man engine software for maya.

  • Maya - Modeling, tspirulinaexturing, shading, animation, lighting, multipass & multilayer rendering and Mental Ray and Vray rendering.

  • 3DS Max - Modeling, lighting, shading, texturing, animation, Mental Ray and Vray Rendering

  • Vray - rendering engine

  • Yeti - dynamic hair creation system

  • Zbrush -   photo realistic sculpting and projection texture painting

  • TopoGun - Retopology of high level polygon sculpts and models for animation and rigging. 

  • PFTrack - 2D tracking, 3D tracking, object tracking

  • Photoshop - Photo editing/manipulation, digital painting

  • Premiere Pro - Video editing

  •  After Effects 




    Professional Experience - Freelance Work Vancouver B.C.



Western Post X- Lead Sr. Modeler / CG generalist. - Responsible for Modeling all Character and Hard 


Surface Assets: set extension and prop creation. Over 30 individual organic character head models based 


from scans were created for this show and over 50 hard suface. Once


finished with the modelling I then moved on to  help the projection and lighting team with shots for final 


comp.



Rainmaker Entertainment - Oct 2014 - Aug 2015 - Pre Vis Layout Artist 4 months,  Lighting/ Compositing


Artist 7 months. Working on episodic Animated Show, utilizing a strong pipeline with Maya, Nuke and


Render Man Engine.


Western Post  - Key Stone Entertainment   May 2014 Oct 2014 - Lead senior Modeler / surfacing artist - 


also worked as a


Compositor and look Dev artist.



Prime Focus World - Jan 2014- may 2014 - 3D stereo conversion composting artist.


Responsible for paint out and composting tasks for 3D stereo conversion. Part of a time consuming and fast paced environment ensuring deliveries are made on time for clients. 


Titles worked on : Noah, Sin City 2, Spider man -2, Maleficent, Transformers 4, Edge of Tomorrow , The Interview.


Zoic Studios -  2013 sept - 2014 Jan - 3D generalist. Modeling, texture painting, setting up geo and 


Maya scene files for UNITY engine. worked on titles:  'Wonderland' and 'Once upon a time' feature 


shows.



Western Post  - Key Stone Entertainment -  2012 may- 2013 may   Vancouver B.C. -  3D modeling and


surfacing of characters and assets.

 


KlockWerks -  2011 march -2012 Feb (consulting and contract work) -  Toronto, O.N - Modeling and sculpting for product Visualization - Freelance



Guru Animation Studio - 2010 Jan - 2011- Feb Toronto, O.N - Lighting / shading artist for commercial project.

        

       

           Education

  • Lost Boys – School of VFX 2013   Vancouver B.C. - Advanced Visual Effects Diploma

  • Emily Carr University 2004 - 2009            Vancouver B.C. - Bachelors in Media Arts ( 3D animation and design)

  • Micheal John Angel Studios - 2004-2005     Florence, Italy - Studied Classical Realism Painting. 



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