Breakdowns

Home


 
Shot # 1

 Tasks
  Camera Tracking, match moving, Paint out,  
  Rotoscoping and integration of CG Blades on raw plate.  






    Software
    The Foundry Nuke
    Autodesk Maya

 Shot # 2
 Tasks
  Created 3D camera Track.  Modeled CG buildings for set               extension and background, help create shader, Roto shapes       made for right arm for composite reflection, Modeled CG             Holographic Spaceship. 



 
  Software
  The Foundry Nuke
   Autodesk Maya
 Shot # 3
 
 
 Tasks
  3D camera track and point cloud generator used to       create wall replacement on card. Point cloud used in     maya for CG    skulls Track. Render passes created for   final comp,
 
        Software
      The foundry Nuke
      Autodesk Maya

 
 Shot # 4
 
                                                                                                           
 Shot # 5

  Refference image of actual object.  





  Weathered object base model created in maya and      Topogun sculpted , detailed and textured in zbrush    4r5, Rendered with  Vray for Autodesk Maya. 
 




   


















    Final Sculpt and render. 


Comments